REDLINE / IMPACT LAB 9.0
The modeled passenger-car bodies use the same licensed asset library as APEX / AFTERHOURS, adapted for Redline’s dimensions, structural deformation and detachable panels. Fictional vehicle names and driving specifications belong to the game.
Original author: vicent091036. Source: Ferrari on Sketchfab, distributed with Three.js r180. Licensed under Creative Commons Attribution 4.0 International.
Copyright 2024 Darmstadt Graphics Group GmbH. Eric Chadwick — model and textures. Adapted from Unity Fan’s public-domain Free Concept Car 004, distributed as Khronos Car Concept under CC BY 4.0. Source license notice.
Adaptations include simplified and cleaned geometry, smooth material surfaces, changed proportions, wheelbase alignment, original materials, panel segmentation and crash deformation. Logos and license-plate branding are excluded. The pickup and cargo van retain original game bodywork. No manufacturer affiliation is implied.
Poly Haven, CC0: Asphalt 02, Aerial Grass Rock, Rock Boulder Dry, and Kloppenheim 06 Pure Sky. Bundled locally with the game. Source inventory.
Three.js and cannon-es: MIT licensed. Three.js license · cannon-es license.